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My Background

I am a passionate Virtual Reality enthusiast with a robust foundation in programming, 3D development, and user experience design. My expertise lies in game testing, VR/AR research, and working collaboratively across disciplines to bring cutting-edge ideas to life. As a forward-thinker, I thrive in experimental design, data analysis, and the development of innovative prototypes. Discover more about my journey as a VR researcher and how I'm pushing the boundaries of immersive technologies on my personal website.

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Education

Working/Research Experience

Publications

Master of Science

2021-2022

Goldsmiths, University of London

  • Pass with distinction(76% Average)

  • Dissertation: [Towards more child safety-oriented decisions through VR], earned distinction with a score of 85/100

Bechelor of Engineering

2016-2020

Tianjin Polytechnic University

  • Graduated with an 81% average

  • Computer Systems; Cyber Security & Networks; Algorithms, Data Structures and Mathematics

Phd Candidate

2023-2027

Technological University Dublin

  • Enhancing interaction with virtual characters in immersive environments, particularly the
    Metaverse, by developing dynamic, engaging, and plausible speech‑driven conversational behaviors and gestures

01.2023-Present

Reserarch Assistant

University of Exeter

05.2022 - 10.2022

Reserarch Assistant

Zurich University of Applied Science

  • To develop and validate a VR tool for use with children who have Developmental Coordination Disorder.

  • Explored the impact of VR exposure to domestic violence on social workers' decision-making.

  • Du, H., Jia, S., Gautschi, J., Quehenberger, J., Lätsch, D., \& Pan, X. (2023). Towards more child safety-oriented decisions through VR. In 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). IEEE. (Accepted)

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