My Background
I am a passionate Virtual Reality enthusiast with a robust foundation in programming, 3D development, and user experience design. My expertise lies in game testing, VR/AR research, and working collaboratively across disciplines to bring cutting-edge ideas to life. As a forward-thinker, I thrive in experimental design, data analysis, and the development of innovative prototypes. Discover more about my journey as a VR researcher and how I'm pushing the boundaries of immersive technologies on my personal website.

Education
Working/Research Experience
Publications
Master of Science
2021-2022
Goldsmiths, University of London
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Pass with distinction(76% Average)
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Dissertation: [Towards more child safety-oriented decisions through VR], earned distinction with a score of 85/100
Bechelor of Engineering
2016-2020
Tianjin Polytechnic University
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Graduated with an 81% average
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Computer Systems; Cyber Security & Networks; Algorithms, Data Structures and Mathematics
Phd Candidate
2023-2027
Technological University Dublin
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Enhancing interaction with virtual characters in immersive environments, particularly the
Metaverse, by developing dynamic, engaging, and plausible speech‑driven conversational behaviors and gestures
01.2023-Present
Reserarch Assistant
University of Exeter
05.2022 - 10.2022
Reserarch Assistant
Zurich University of Applied Science
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To develop and validate a VR tool for use with children who have Developmental Coordination Disorder.
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Explored the impact of VR exposure to domestic violence on social workers' decision-making.
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Du, H., Jia, S., Gautschi, J., Quehenberger, J., Lätsch, D., \& Pan, X. (2023). Towards more child safety-oriented decisions through VR. In 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). IEEE. (Accepted)